Paradoxes of Interactivity. Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations
- Uwe Seifert: The Co-Evolution of Humans and Machines. A Paradox of Interactivity, 8-23
- Sybille Krämer: Does the Body Disappear? A Comment on Computer Generated Spaces, 26-42
- Ludwig Jäger, Jin Hyun Kim: Transparency and Opacity. Interface Technology of Mediation in New Media Art, 44-61
- Werner Rammert: Where the Action is. Distributed Agency between Humans, Machines, and Programs, 62-91
- Frieder Nake: Surface, Interface, Subface. Three Cases of Interaction and One Concept, 92-109
- Rudolf Kaehr: Double Cross Playing Diamonds. Understanding Interactivity in/between Bigraphs and Diamonds, 110-138
- Hans H. Diebner: Where Art and Science Meet (or Where They Work at Cross-Purposes), 142-159
- Christoph Lischka: Time, Magma, Continuity. Some Remarks on In-Formation and the Fabrication of “Poiesis”, 160-173
- Julian Rohrhuber: Implications of Unfolding, 174-191
- Georg Trogemann, Stefan Göllner, Lasse Scherffig: UNORT-KATASTER. An Urban Experiment Towards Participatory Media Development, 192-217
- Antonio Camurri, Barbara Mazzarino, Gualtiero Volpe: Modelling and Analysing Expressive Gesture in Multimodal Systems, 218-247
- Martina Leeker: Interaction Computer Dance. The Resonance Paradigm 1900/2000, 250-265
- Monika Fleischmann, Wolfgang Strauss: Staging of the Thinking Space. From Immersion to Performative Presence, 266-281
- Jin Hyun Kim: From Interactive Live Electronic Music to New Media Art, 282-297
- Gil Weinberg: Extending the Musical Experience. From the Physical to the Digital and Back, 298-325
- Suguru Goto: Virtual Musical Instruments and Robot Music Performances, 326-335
Seifert, Uwe; Kim, Jin Hyun; Moore, Anthony (Hg.): Paradoxes of Interactivity. Perspectives for Media Theory, Human-Computer Interaction, and Artistic Investigations. Bielefeld: transcript 2008. DOI: http://dx.doi.org/10.25969/mediarep/1804.
Showing items related by title, author, creator and subject.
Bolouri, Maryam (2019)Media are playing significant roles in the context of the contemporary world. They are deeply interwoven with many aspects of life. The relationships between contemporary media and societies and cultures are complex. ...
Frömming, Urte Undine; Köhn, Steffen; Fox, Samantha; Terry, Mike (2017)Digital technology permeates the physical world. Social media and virtual reality, accessed via internet capable devices – computers, smartphones, tablets and wearables – affect nearly all aspects of social life. The ...
Syvertsen, Trine (2017)