Miscellany: Diversity of Play
Abstract
The early days when digital games were new, harmless, and a niche are long gone. Today’s games can simulate battlefields, predict disaster, and crash markets. We are faced with a diversity of play and the ubiquity of games, making them not only a popular medium, but the leading medium of our contemporary society. Based on the keynote lectures held at DiGRA2015, “Diversity of Play” provides a critical view on the current stage of digital games from a theoretic, artistic, and practical perspective by pointing towards the uncanny, the power of “unnatural” narratives, and the exceptions and uncertainties of digital ludic environments. With an interview with Karen Palmer and essays by Astrid Ensslin, Mathias Fuchs, Tanya Krzywinska, and Markus Rautzenberg.
Preferred Citation
BibTex
Fuchs, Mathias(Hg.): Diversity of Play. Lüneburg: meson press 2015. DOI: 10.25969/mediarep/753.
@BOOK{Fuchs2015,
title = {Diversity of Play},
year = 2015,
doi = {10.25969/mediarep/753},
editor = {Fuchs, Mathias},
address = {Lüneburg},
publisher = {meson press},
isbn = {978-3-95796-076-4},
}
title = {Diversity of Play},
year = 2015,
doi = {10.25969/mediarep/753},
editor = {Fuchs, Mathias},
address = {Lüneburg},
publisher = {meson press},
isbn = {978-3-95796-076-4},
}
![license icon](/assets/mediarep/images/licenses/cc-by-sa.png)
As long as there is no further specification, the item is under the following license: Creative Commons - Namensnennung - Weitergabe unter gleichen Bedingungen