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dc.contributor.editorFuchs, Mathias
dc.contributor.editorFizek, Sonia
dc.contributor.editorRuffino, Paolo
dc.contributor.editorSchrape, Niklas
dc.creatorTiessen, Matthew
dc.date.accessioned2018-09-25T13:49:59Z
dc.date.available2018-09-25T13:49:59Z
dc.date.issued2014
dc.identifier.isbnisbn:978-3-95796-001-6
dc.identifier.urihttps://mediarep.org/handle/doc/2958
dc.languageeng
dc.publishermeson press
dc.rights.urihttps://creativecommons.org/licenses/by-sa/4.0
dc.subjectFahrradde
dc.subjectGamificationde
dc.subjectQuantifizierungde
dc.subject.ddcddc:793
dc.titleGamed Agencies: Affectively Modulating Our Screen- and App-Based Digital Futuresde
dc.typebookPart
dcterms.bibliographicCitationTiessen, Matthew (2014): Gamed Agencies: Affectively Modulating Our Screen- and App-Based Digital Futures. In: Mathias Fuchs, Sonia Fizek, Paolo Ruffino und Niklas Schrape (Hg.): Rethinking Gamification. Lüneburg: meson press, 251-269. DOI: http://dx.doi.org/10.25969/mediarep/692.
dc.type.statuspublishedVersion
local.source.spage251
local.source.epage269
dc.identifier.doi10.25969/mediarep/692
local.source.booktitleRethinking Gamification
dc.relation.isPartOfisbn:978-3-95796-001-6
dc.relation.isPartOfdoi:http://dx.doi.org/10.25969/mediarep/755
dc.publisher.placeLüneburg
local.coverpage2019-08-26T15:00:40


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