Book part:
How to Win Foursquare: Body and Space in a Gamified World

Author(s): Foxmann, Maxwell
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Foxmann, Maxwell: How to Win Foursquare: Body and Space in a Gamified World. In: Fuchs, Mathias;Fizek, Sonia;Ruffino, Paolo;Schrape, Niklas: Rethinking Gamification. Lüneburg: meson press 2014, S. 71-90. DOI: 10.25969/mediarep/758.
@INCOLLECTION{Foxmann2014,
 author = {Foxmann, Maxwell},
 title = {How to Win Foursquare: Body and Space in a Gamified World},
 year = 2014,
 doi = {10.25969/mediarep/758},
 editor = {Fuchs, Mathias and Fizek, Sonia and Ruffino, Paolo and Schrape, Niklas},
 address = {Lüneburg},
 booktitle = {Rethinking Gamification},
 pages = {71--90},
 publisher = {meson press},
 isbn = {978-3-95796-001-6},
}
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