Book part:
Children’s Narratives of their Digital Gameplay Experience

Abstract

In this paper we focus on how children narrate their digital gameplay experience. We concentrate on two groups of children aged 7-9 in two different learning settings, a school workshop and an after school activity. Children worked on a selection of digital games. Data collected include observations, interviews and drawings of children’s gameplay in order to reflect their experience and pinpoint important parameters of gaming activity and game design. Analysis is based on children’s oral and visual narratives and explores how children’s use of multiple narratives enters into a dialogue with the researchers. We argue that children develop a preference to specific characteristics of games like game content elements or gameplay elements, referring to emergence and progression game structures and reflecting to their narrative production.


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BibTex
Gavrielidou, Monica; Chronaki, Anna: Children’s Narratives of their Digital Gameplay Experience. In: Hug, Theo;Kohn, Tanja;Missomelius, Petra: Medien - Wissen - Bildung. Medienbildung wozu?. Innsbruck: Innsbruck University Press 2016, S. 273-285. DOI: 10.25969/mediarep/1503.
@INCOLLECTION{Gavrielidou2016,
 author = {Gavrielidou, Monica and Chronaki, Anna},
 title = {Children’s Narratives of their Digital Gameplay Experience},
 year = 2016,
 doi = {10.25969/mediarep/1503},
 editor = {Hug, Theo and Kohn, Tanja and Missomelius, Petra},
 address = {Innsbruck},
 series = {Medien – Wissen – Bildung},
 booktitle = {Medien - Wissen - Bildung. Medienbildung wozu?},
 pages = {273--285},
 publisher = {Innsbruck University Press},
 isbn = {978-3-903122-16-1},
}
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The item has been published with the following license: Unter Urheberrechtsschutz