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dc.creatorDander, Valentin
dc.date.accessioned2019-08-23T14:20:50Z
dc.date.available2019-08-23T14:20:50Z
dc.date.issued2015
dc.identifier.urihttps://mediarep.org/handle/doc/5932
dc.languagedeu
dc.publisherSchüren
dc.relation.ispartofseriesMEDIENwissenschaft: Rezensionen | Reviews
dc.rights.urihttps://rightsstatements.org/vocab/InC/1.0/
dc.subject.ddcddc:070
dc.subject.ddcddc:791
dc.titleGundolf S. Freyermuth, Lisa Gotto, Fabian Wallenfels (Hg.): Serious Games, Exergames, Exerlearning: Zur Transmedialisierung und Gamification des Wissenstransfersde
dc.typereview
dcterms.bibliographicCitationDander, Valentin: Gundolf S. Freyermuth, Lisa Gotto, Fabian Wallenfels (Hg.): Serious Games, Exergames, Exerlearning: Zur Transmedialisierung und Gamification des Wissenstransfers. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 32 (2015) Nr. 1, S. 124
dc.type.statuspublishedVersion
local.source.spage124
local.source.issue1
local.source.volume32
dc.identifier.doi10.17192/ep2015.1.3516
dc.relation.isPartOfissn:2196-4270
dc.publisher.placeMarburg
local.coverpage2021-01-25T04:23:38


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