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dc.creatorNeitzel, Britta
dc.date.accessioned2018-09-20T15:07:03Z
dc.date.available2018-09-20T15:07:03Z
dc.date.issued2008
dc.identifier.urihttps://mediarep.org/handle/doc/887
dc.identifier.urihttps://www.montage-av.de/pdf/172_2008/172_2008_Facetten_raeumlicher_Immersion_in_technischen_Medien.pdf
dc.identifier.urihttps://mediarep.org/handle/doc/887
dc.languagedeu
dc.publisherSchüren
dc.relation.ispartofseriesmontage AV. Zeitschrift für Theorie und Geschichte audiovisueller Kommunikation
dc.rights.urihttps://rightsstatements.org/vocab/InC/1.0/
dc.subjectGame Studiesde
dc.subjectphantom ridede
dc.subjectInteraktionde
dc.subject.ddcddc:791
dc.titleFacetten räumlicher Immersion in technischen Mediende
dc.typearticle
dcterms.bibliographicCitationNeitzel, Britta (2008): Facetten räumlicher Immersion in technischen Medien. In: montage AV 17(2), 145-158. DOI: http://dx.doi.org/10.25969/mediarep/305.
dc.type.statuspublishedVersion
local.source.spage145
local.source.epage158
local.source.issue2
local.source.volume17
dc.identifier.doi10.25969/mediarep/305
dc.relation.isPartOfissn:0942-4954
dc.relation.isPartOfdoi:http://dx.doi.org/10.25969/mediarep/308
dc.publisher.placeMarburg
local.coverpage2019-08-26T16:29:37


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