Reißmann, Wolfgang2021-07-082021-07-082019https://mediarep.org/handle/doc/17057This paper draws on the history and development of digital ethnography. The point of departure is that it is characteristic for digital environments to enforce feelings of being there and not being there simultaneously. Instead of invoking digital exceptionalism, however, it is assumed that mediatised ways of acting sensitise research for the fact that all situations are dispersed in one way or another. Acknowledging the distributed character of situations means accepting their fragmentary and nested character. Using the example of a literary role play game, the paper invites the reader to follow selected interconnections between heterogeneous actors, strings of actions and layers of reality.engMedienethnografieFankulturRollenspielOnlinemediendigital ethnographyfandomrole playrole playing gameonline media302791The Story is Everywhere. Dispersed Situations in a Literary Role Play Game10.25969/mediarep/162092567-9104