Johnson, Matthew S. S.2022-01-062022-01-062007https://mediarep.org/handle/doc/18667In "Combat to Conversation," I first conduct a rhetorical analysis of representative examples of video game scholarship in order to reveal that much of digital game studies lacks the close-readings of individual games necessary to establish viable video game theory. I then provide an example of the type of close-reading that can be done -- specifically on the adventure game Indigo Prophecy -- which I argue illustrates a form of gameplaying and storytelling that resists easy classification by either ludologists or narratologists.engGame Studiesnarratology-ludology debatemethodology791Combat to Conversation: Towards a Theoretical Foundation for the Study of Games10.25969/mediarep/177041617-6901