Järvinen, Aki2022-01-062022-01-062003https://mediarep.org/handle/doc/18584The article focuses on one genre of simulations: computer and video games. The author presents a generic model of the elements that co-operate in producing a simulation that is also a game. The model is applied into practice with a case study that focuses on one particularly interesting game: GRAND THEFT AUTO: VICE CITY (Rockstar Games, 2002), a game that frames its gameplay by simulating certain traits of popular culture in the 1980s.engvideo gameSimulationrepresentationInterfaceLudology791The Elements of Simulation in Digital Games: System, representation and interface in GRAND THEFT AUTO: VICE CITY10.25969/mediarep/17628GRAND THEFT AUTO: VICE CITY1617-6901