Sörensen, Estrid2020-04-242020-04-242018978-3-8394-3934-0https://mediarep.org/handle/doc/14638The same computer games are played by youths all over the world, and worldwide games become matters of concern in relation to children: worries rise about addiction, violence, education, time, and economy. Yet, these concerns vary depending upon where they are situated: in families, legal contexts, industry or science. They also play out differently across countries and cultures. This situated nature of computer game concerns is generally neglected. Not in this book: It gives a detailed mosaic of the complex and multiple everyday realities of computer game concerns in relation to children, as they are variably situated throughout society and across cultures.<ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=11'>Estrid Sörensen: <i>Introduction: Computer Games and Children – Concerns, Infrastructures and Cultures</i></a></li> </ul> <h4>Part I: Industry Computer Game Concerns</h4> <ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=41'>Sandra Plontke: <i>If {battleState = BattleState.standby}: Bringing the Gamer Into Play in Computer Game Development</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=69'>Estrid Sörensen & Vernon Jones: <i>Safeguarding Children on the Online Gaming Platform MovieStarPlanet</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=79'>Liam Berriman: <i>Children’s Participation in the Development of Online Games</i></a></li> </ul> <h4>Part II: Legal Computer Game Concerns</h4> <ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=97'>Stephan Dreyer: <i>The Legal Framework for Computer Games and Child Protection in Germany</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=115'>Claus Hjorth: <i>The Political and Legal Basis for Labelling of Computer Games in Denmark</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=121'>Jan Schank: <i>Textual Co-Construction of Game and Player in German Rating Decisions</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=139'>Anne Mette Thorhauge: <i>The Privatization of Age Classification</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=151'>Felix Raczkowski: <i>Prizes, Endorsements and Recommendations: Positive Regulation of Computer Games</i></a></li> </ul> <h4>Part III: Family Computer Game Concerns</h4> <ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=167'>Dorte Marie Söndergaard: <i>The Multiple, Volatile and Ambiguous Effects of Children’s and Young People’s Digital Play</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=187'>Pal Aarsand: <i>The Micro-Politics of Time in Young People’s Talk About Gaming</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=207'>Niklas Alexander Chimirri: <i>Parenting for Digital Literacy in Denmark and Germany: Between Techno-Invitationalism and Techno-Protectionism</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=233'>Alexander Martin & Sandra Aßmann: <i>Between Fears and Needs for Information: German Parents’ Computer Game Concerns</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=249'>Adriana Gil-Juárez & Joel Feliu: <i>And Yet Children Play: Echoing Voices of Computer Game Concerns in Barcelona</i></a></li> </ul> <h4>Part IV: Scientific Computer Game Concerns</h4> <ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=269'>Tobias Rothmund et al.: <i>Does Exposure to Violence in Entertainment Media Make People Aggressive?</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=285'>Estrid Sörensen et al.: <i>Psychology’s Multiple Concerns About Research on the Effects of Media Violence</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=297'>Rune Kristian Lundedal Nielsen: <i>From Concerns About Addiction to the Internet Gaming Disorder Diagnosis</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=313'>Espen Aarseth & Emil Lundedal Hammar: <i>No Worries? Game Research in Denmark 1984-2014</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14638/Sorensen_2018_Cultures-of-Computer-Game-Concerns_.pdf#page=329'>Niklas Alexander Chimirri et al.: <i>Concerned with Computer Games: A Collective Analysis of Being and Becoming Gamer in Denmark</i></a></li> </ul>engKindMedienpädagogikcomputer gameGame StudiesChildhood300794Cultures of Computer Game Concerns. The Child Across Families, Law, Science and Industry10.14361/978383943934010.25969/mediarep/13706