Wenz, KarinTaylor, T. L.2024-03-012024-03-012019https://www.degruyter.com/document/doi/10.14361/dcs-2019-0211/htmlhttps://mediarep.org/handle/doc/23186engCreative Commons Attribution Non Commercial No Derivatives 4.0 Genericplaybourlabourcomputer games300700Esports and Live Streaming. Between Grind, Critical Work and Leisure10.14361/dc s-2019-021110.25969/mediarep/218552364-2114