Görgen, ArnoSimond, Stefan HeinrichInderst, RudolfSchollas, Sabine2020-10-302020-10-302020https://mediarep.org/handle/doc/15951This essay takes a close look how the treatment of posttraumatic stress disorder (PTSD) via virtual reality applications is picked up and portrayed in digital games. After all, video and computer games provide players with virtual worlds. They send players, and their characters – particularly in action games and first person shooters – into theaters of war that will be left by many soldiers suffering from PTSD after their missions. Taking CALL OF DUTY: BLACK OPS III (Treyarch 2015) as a leading example this article shows that the idea of a double virtual world, one with a virtual reality (VR) of therapeutical intention, not only takes the current medical status into consideration, but it sometimes also uses it for the orchestration of utopian and dystopian storylines.deuCreative Commons Attribution 4.0 GenericVirtuelle Realitätposttraumatische BelastungsstörungPsychotherapieVideospielvirtual realitypost-traumatic stress disorderpsychotherapyvideo game794»Let peace be upon you«: Von posttraumatischen Belastungsstörungen, Virtual Reality und eigensinnigen KIs in CALL OF DUTY: BLACK OPS IIIdoi:https://doi.org/10.14361/9783839453285-01110.25969/mediarep/14962CALL OF DUTY: BLACK OPS IIIhttps://doi.org/10.25969/mediarep/14861