Schoppmeier, Sören2024-05-132024-05-132023978-3-11-131775-5https://www.degruyter.com/document/doi/10.1515/9783111317755/html?lang=enhttps://mediarep.org/handle/doc/23419Videogames have always depicted representations of American culture, but how exactly they feed back into this culture is less obvious. Advocating an action-based understanding of both videogames and culture, this book delineates how aspects of American culture are reproduced transnationally through popular open-world videogames. Playing American proposes an analytic focus on open-world videogames' "ambient operations" and traces practices of "playing American" through the stages of videogame development, gameplay, and reception. Three case studies – concentrating on the Grand Theft Auto, Watch Dogs, and Red Dead Redemption franchises, respectively – highlight different figurations of "playing American." Thematic foci range from public discourses on systemic racism and neoliberal capitalism to the justification of real-world surveillance practices and to the reconfiguration of the Western in the digital age. Playing American provides those interested in either videogames or American culture with a fresh angle and new concepts regarding its subject matters. It demonstrates that videogames are agents of cultural reproduction that do distinct cultural work for American culture in the twenty-first century.engCreative Commons Attribution 4.0 GenericCultural StudiesUSAPop CultureVideo Game794Playing American. Open-World Videogames and the Reproduction of American Culture10.1515/978311131775510.25969/mediarep/22059