Görgen, ArnoSimond, Stefan HeinrichLedder, Simon2020-10-302020-10-302020https://mediarep.org/handle/doc/15962This article discusses the phenomenon of Games for Health from a perspective of biopolitical theory. Games for Health is an emerging type of digital game which has ›health‹ as its topic. This includes very different aspects, like playing while exercising, playing while learning theoretical knowledge about a healthy lifestyle, playing as a part of rehabilitative therapy, and playing while training to be a medical practitioner. While Games for Health are quite diverse, they share some features which can be analyzed more precisely with theories of biopolitics. In this article topics like disciplining, normalization, self-surveillance, immaterial labor, and the constitution of bio-citizens in relation to Games for Health are discussed.deuVideospielGesundheitBiopolitikNormalismusSelbstüberwachungvideo gamehealthbiopoliticsself-monitoring794Games for Health – Spiele der Biopolitikdoi:https://doi.org/10.14361/9783839453285-02110.25969/mediarep/14973HEMOHEROEShttps://doi.org/10.25969/mediarep/14861