Gerber, AndriGötz, Ulrich2020-07-282020-07-282019978-3-8394-4802-1https://mediarep.org/handle/doc/14950What consequences does the design of the virtual yield for architecture and to what extent can the nature of architecture be used productively to turn game-worlds into sustainable places – over here, in »reality«? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with the design of architecture. Due to their often simulatory nature, games reveal constructions of reality while positively impacting spatial ability and allowing for alternative avenues to complex topics and processes of negotiation. Granting insight into the merging of the design of real and virtual environments, this volume offers an invaluable platform for further debate.<ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=10'>Andri Gerber, Ulrich Götz: <i>Introduction</i></a></li> </ul> <h4>Part 1: Interviews</h4> <ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=28'>Werner Oechslin: <i>Taking Risks!</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=48'>Paolo Pedercini: <i>Invisible (Game) Cities</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=60'>Konstantinos Dimopoulos: <i>In-World Realism</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=72'>Johannes Binotto: <i>Video/Game</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=86'>Silke Steets: <i>Games as Provinces of Meaning</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=96'>Philipp Schaerer: <i>Free your Imagination!</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=112'>Francine Rotzetter: <i>A Fascination for Empty Rooms</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=120'>François Charbonnet and Patrick Heiz: <i>Towards an Architecture of Desire</i></a></li> </ul> <h4>Part 2: Essays</h4> <h5>A. Towards a Definition of Game Spaces</h5> <ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=136'>Andri Gerber: <i>The Architectonics of Game Spaces Or, why you should Play and Design Video Games to become a better Architect</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=154'>Stefano Gualeni: <i>Virtual World Weariness: On Delaying the Experiental Erosion of Digital Environments</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=168'>Stephan Günzel: <i>The Lived Space of Computer Games</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=184'>Constantinos Miltiadis: <i>The Architectural Continuum: Choropoietic Media and Post-Physical-World Environments</i></a></li> </ul> <h5>B. Spatial Transitions: Between Architecture and Games</h5> <ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=202'>Ulrich Götz: <i>From Asteroids to Architectoids: Close Encounters between Architecture and Game Design</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=216'>Marc Bonner: <i>Piercing all Layers of the Anthroposphere: On Spatialization and Architectural Possibilism in Hitman</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=234'>Sinem Cukurlu: <i>Creating Fascinating Spaces: The Assignment for Designers of both Virtuality and Reality</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=250'>Margarete Jahrmann: <i>Augmented Play, Art and Space: The Cognitive Coupling of Avant-Garde Games with Unexpected Mental Spaces</i></a></li> </ul> <h5>C. The Potential of Game Spaces: For a New Architecture</h5> <ul> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=266'>Ekim Tan: <i>Play the City: Dungeons and Dragons for Cities</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=278'>James Delaney: <i>Democracy, Video Games and Urban Design: Minecraft as a Public Participation Tool</i></a></li> <li><a href='https://mediarep.org/bitstream/handle/doc/14950/Gerber_Goetz_2019_Architectonics-of-Game-Spaces_.pdf#page=294'>Luke Caspar Pearson: <i>Video Game Urbanism: How we Design Virtual Game Spaces to Engage new Audiences with the Architecture of Tomorrow</i></a></li> </ul>engGame StudiesArchitekturRaumSpaceVirtual Reality796Architectonics of Game Spaces. The Spatial Logic of the Virtual and Its Meaning for the Real10.14361/978383944802110.25969/mediarep/13994