Klastrup, Lisbeth2022-01-062022-01-062003https://mediarep.org/handle/doc/18585This article gives a selective overview of the use of interaction as a concept in computer game and literary theory in the last decades. It uses this overview as a sounding board for a (re)definition and refinement of the concept, arguing that for analytical purposes we need to approach from a more stringent perspective how interaction concretely functions in both single-user and multi-user "text" forms. Following, it discusses primarily the scope of interaction in various genres, outlining three basic interactive" text" types: static, pseudo-dynamic and dynamic.engDigital MediaInteractive Fictionliteratureinteractioninteractivitymedia theory791Paradigms of interaction: Conceptions and misconceptions of the field today10.25969/mediarep/176291617-6901