MacCallum-Stewart, EstherParsler, Justin2022-01-062022-01-062007https://mediarep.org/handle/doc/18669The understanding of agency within digital games is a concept that we believe requires reinvestigation. The development of more complex gaming experiences means that the relative ability that a player has to shape their own experiences within it has become more complex. This paper looks towards the growth of a new taxonomy of agency by investigating one aspect; that of illusory choices in role playing games. Through a case study of Activision's Vampire the Masquearde: Bloodlines, we aim to begin a new series of debates surrounding this issue.engCreative Commons Attribution Share Alike 4.0 Genericvideo gametransmedialityinteractivityagency791Illusory Agency in VAMPIRE: THE MASQUERADE – BLOODLINES10.25969/mediarep/17706VAMPIRE: THE MASQUERADE - BLOODLINES1617-6901