Treske, AndreasOnen, UfukBüyüm, BestemDegim, I. Alev2023-02-072023-02-072011978-90-816021-5-0https://networkcultures.org/blog/publication/no-07-image-time-and-motion-new-media-critique-from-turkey/https://mediarep.org/handle/doc/20443<ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=7'>Andreas Treske: <i>Introduction</i></a></li> </ul> <h4>PART I Finding Art in the Labyrinth of Media</h4> <ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=13'>Ufuk Önen & Andreas Treske: <i> Introduction</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=14'>Fulya Ertem: <i>“Street Museum”: Thinking About Interactivity and Artworks in a Work That Does Not Use New Media</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=18'>Deniz Hasırcı: <i>The Vicious Circle of Changing Media, Methods, Products and Experiences in Architecture</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=32'>Bilge Demirtaş: <i>The Structure of Seeing: Reading David Hockney’s ‘Joiners’ Through Space and Time</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=38'>Çağrı Barış Kasap: <i>Two Questions / Interpreting Signatures: ‘As If The End of the World has Already Come and Gone</i></a></li> </ul> <h4>PART II Jump, Run and Take your Seats: Film, Narrative, Interactivity and 3D</h4> <ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=49'>I. Alev Değim & Andreas Treske: <i>Introduction</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=50'>Funda Şenova Tunalı: <i>Analysing Run Lola Run: Mixed, Interactive-Like but Limited, Complex, Chaotic and Unstable, thus Technically Perfect</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=58'>Pelin Aytemiz: <i>Play, Create and Unite: Cognitive Participation as Interaction in Films</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=64'>Didem Özkul: <i>Three Dimensional Television as a New Medium</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=75'>Rıfat Süha Koçoglu: <i>AVALON: Legend of Future</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=81'>Ufuk Önen: <i>A Perspective on Sound for ‘Traditional’ and ‘New’ Media, Audio Professionals and Composers, and Interdisciplinary Education</i></a></li> </ul> <h4>PART III Participatory Culture in the Age of Internet</h4> <ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=94'>Bestem Büyüm & Ufuk Önen: <i>Introduction</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=96'>Segah Sak: <i>Collective Memory and Video-Sharing on the Internet</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=106'>Zeynep Koçer: <i>The Significance of Participatory Culture in the Age of Media Convergence</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=113'>I. Alev Değim: <i>Identity Construction in Facebook: A Lacanian Analysis of Profiles and Facebook Generated Games</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=121'>Alper U. Sarıkaya: <i>What is Blogging: Towards a Definition</i></a></li> </ul> <h4>PART IV Touch, Look and Feel: Delving into the Realms of Virtual Reality</h4> <ul> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=127'>Bestem Büyüm & I. Alev Değim: <i>Introduction</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=128'>Ayda Sevin: <i>Computer Screen, Virtual Reality and the Frame</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=133'>Leyla Önal: <i>There Isn’t There</i></a></li> <li><a href ='https://mediarep.org/bitstream/handle/doc/20443/TOD_7_Treske_ea_2011_Image-Time-and-Motion_.pdf#page=137'>Umut Sumnu: <i>What is Absent in Telepresence?</i></a></li>engNew MediaCriticismTurkey791Image, Time and Motion. New Media Critique from Turkey10.25969/mediarep/19269