Rauscher, Andreas2022-11-212022-11-212022https://www.gamescoop.uni-siegen.de/spielformen/index.php/journal/article/view/19/21https://mediarep.org/handle/doc/20167The mise-en-game connects the analog game board and the digital playground within a network of cinematic playfulness. It provides a more expanded perspective on a transmedia history of cinema. This article discusses three contexts for the materialization of the mise-en-game that have been prominent since the late 1970s: the social space of arcade gaming, the material adaptations of board games and the emergence of hybrid world-projections initiated by role-playing systems.engBoard GameArcadeCinemaTransmedia794Materialities of the Mise-en-Game. Playing with Cineludic Forms10.25969/mediarep/190042748-6001