33 | 2004
Browsing 33 | 2004 by Subject "digital literature"
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- ArticleConcrete Poetry in Digital Media: Its Predecessors, its Presence and its FutureSimanowski, Roberto (2004) , S. 1-15How does concrete poetry develop in digital media? What is its intention? What is the meaning behind it? Does the play with the symbolic orders of language question social patterns as in concrete poetry in the 1960s? Does it rather aim to free the word from its representational, designational function towards the "pure visual"? And how should one approach it? With a meaning driven soul asking for the message behind the technical effect and disparaging any brainless muscle flexing? With a spectacle driven soul enjoying all the cool stuff you can do with programming and embracing de "pure code" as new avant-garde? This essay discusses the aesthetic concept of concrete poetry and places the subject into the ongoing discussion of "software-art" and the aesthetic of the spectacle. It begins with a look back to the predecessors of concrete poetry in print media before introducing to examples of concrete poetry in digital media.
- ArticleEditorialCastanyer, Laura Borràs (2004) , S. 1-2
- ArticleSix Problems in Search of a Solution: The challenge of cybertext theory and ludology to literary theoryEskelinen, Markku (2004) , S. 1-30As its title should tell the paper tries to solve or at least complicate six specific problems. First, as narratives are supposed to be transmedial how should we extend literary narratology beyond its print heritage? Second and thirdly, in addition to various narrative and would-be-narrative constellations and devices also the relations between texts and the text's relation to itself have changed. Fourthly, all these changes have their bearing on the role of the reader in the situation where the lack of conventions is well matched with the outdated expectations concerning narratives, texts and transtextuality. Fifthly, enter playability and the fear of variety when readers and scholars should perhaps be willing to give up the idea of literary wholes and try to pursue happiness in the form of parts, phases and playthings. Sixthly, we'll try to shed some ludological light into the recent trend of building textual instruments and instrumental texts.