33 | 2004
Browsing 33 | 2004 by Subject "media theory"
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- ArticleIs this hypertext any good? Evaluating quality in hypermediaLandow, George (2004) , S. 1-26What is quality in hypertext? How, in other words, do we judge a hypertext collection of documents (or web) to be successful or unsuccessful, to be good or bad as hypertext? How can we judge if a particular hypertext achieves elegance or just mediocrity? Those questions lead to another: what in particular is good about hypertext? To answer these questions this paper proposes a number of basic rules, including (1) Individual lexias should have an adequate number of links, (2) Following links should provide a satisfying experience, (3) The pleasure of following links comes from a perception of coherence, (4) such coherence can take the form of analogy, (5) Individual lexias should satisfy readers and yet prompt them to want to follow additional links, (6) The document should exemplify true hypertextuality by providing multiple lines of organization, and (7) hyper-document should fully engage the hypertextual capacities of the particular software environment employed. The paper also asks if (1) hypertext has a characteristic or necessary form of metaphoric organization? (2) how important are gaps between documents to successful hypertext? (3) What is the relation between animated text and hypertext.
- ArticleSix Problems in Search of a Solution: The challenge of cybertext theory and ludology to literary theoryEskelinen, Markku (2004) , S. 1-30As its title should tell the paper tries to solve or at least complicate six specific problems. First, as narratives are supposed to be transmedial how should we extend literary narratology beyond its print heritage? Second and thirdly, in addition to various narrative and would-be-narrative constellations and devices also the relations between texts and the text's relation to itself have changed. Fourthly, all these changes have their bearing on the role of the reader in the situation where the lack of conventions is well matched with the outdated expectations concerning narratives, texts and transtextuality. Fifthly, enter playability and the fear of variety when readers and scholars should perhaps be willing to give up the idea of literary wholes and try to pursue happiness in the form of parts, phases and playthings. Sixthly, we'll try to shed some ludological light into the recent trend of building textual instruments and instrumental texts.