35 | 2005
Browsing 35 | 2005 by Subject "digital art"
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- ArticleArt Games as Genre: An introductionPloug, Kristine (2005) , S. 1-7The computer game industry is thriving. It is making more money than the movie industry, and games are showing up in more and more contexts. Games are virtually everywhere. But now there are also Art Games. They are made by artists as pieces of art. Some have ulterior motives, mainly political, others are merely a playful piece of interaction with the user. What makes them art and not just games? Kristine Ploug, co-editor of artificial.dk, gives an introduction.
- ArticleThe Art of Mapping Statistics: Interview with George LegradySimanowski, Roberto (2005) , S. 1-10George Legrady Studio is a research and production integrated studio for digital interactive installations with recent public projects currently being realized for the Rem Koolhaas Seattle Public Library (2005), the Richard Meier designed Siemens Headquarters in Munich (1999), Ebner Stolz Corporate Offices, Stuttgart (1999), the Los Angeles Metro Rail (2002, 2005), and numerous exhibitions in museums in the US, Canada and Europe. Emphasis is on a systematic approach to permanent embedded architectural works and interactive installations through the implementation of complex technologies for new forms of content, narratives and analysis. Legrady - since 2001 Professor of Interactive Media, with joint appointment in the Media Arts & Technology program and the department of Art, UC Santa Barbara - is one of the first generation of artists in the 1980's to integrate computer processes into his artistic work, producing pioneering prizewinning projects in the early 1990's such as the "Anecdoted Archive from the Cold War" (1993), "Slippery Traces" (1995), "Sensing Speaking Space" (2002), and more recently the internationally traveling "Pockets Full of Memories" (2001-2005). He has recently completed a commission, "Making Visible the Invisible" for the Rem Koolhaas designed Seattle Public Library, was featured in November at the Whitney Museum Artport (http://www.artport.whitney.org). Legrady exhibited worldwide and received numerous awards. Roberto Simanowski talked with George Legrady about his work Making Visible the Invisible, a commission by the Seattle Public Library for their new innovative building designed by Rem Koolhaas, about the revelation and beautification of data, about the negotiation between artist and engineer in mapping art, and about the future of art.
- ArticleGenerating Art from a Computer Game: An Interview with Alison MealeyPetersen, Thomas (2005) , S. 1-6Many artists use various types of processes, events, social patterns etc. as controlling or contributing factors in the creation of artworks. Alison Mealey has chosen to base her art on the computer game Unreal Tournament. More precisely, she lets a number of virtual players play the game for approximately 30 minutes at a time and uses the data from the games to produce complex drawings. These drawings are also based on photographic portraits. Thomas Petersen, co-editor of artificial.dk asked Alison some questions about her art and the processes behind it. Check out Unrealart and Alison Mealey's blog.
- ArticleNicolas Clauss' ART IF I WANT: Aims, ingredients and history of an artistic-cultural projectCastanyer, Laura Borràs (2005) , S. 1-35