Article: Combat to Conversation: Towards a Theoretical Foundation for the Study of Games
Abstract
In "Combat to Conversation," I first conduct a rhetorical analysis of representative examples of video game scholarship in order to reveal that much of digital game studies lacks the close-readings of individual games necessary to establish viable video game theory. I then provide an example of the type of close-reading that can be done -- specifically on the adventure game Indigo Prophecy -- which I argue illustrates a form of gameplaying and storytelling that resists easy classification by either ludologists or narratologists.
Preferred Citation
BibTex
Johnson, Matthew S. S.: Combat to Conversation: Towards a Theoretical Foundation for the Study of Games. In: Dichtung Digital. Journal für Kunst und Kultur digitaler Medien, Jg. 9 (2007), Nr. 1, S. 1-13. DOI: http://dx.doi.org/10.25969/mediarep/17704.
@ARTICLE{Johnson2007,
 author = {Johnson, Matthew S. S.},
 title = {Combat to Conversation: Towards a Theoretical Foundation for the Study of Games},
 year = 2007,
 doi = "\url{http://dx.doi.org/10.25969/mediarep/17704}",
 volume = 9,
 address = {Providence},
 journal = {Dichtung Digital. Journal für Kunst und Kultur digitaler Medien},
 number = 1,
 pages = {1--13},
}
 author = {Johnson, Matthew S. S.},
 title = {Combat to Conversation: Towards a Theoretical Foundation for the Study of Games},
 year = 2007,
 doi = "\url{http://dx.doi.org/10.25969/mediarep/17704}",
 volume = 9,
 address = {Providence},
 journal = {Dichtung Digital. Journal für Kunst und Kultur digitaler Medien},
 number = 1,
 pages = {1--13},
}
As long as there is no further specification, the item is under the following license: Creative Commons - Namensnennung - Weitergabe unter gleichen Bedingungen