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Article:
Combat to Conversation: Towards a Theoretical Foundation for the Study of Games

Abstract

In "Combat to Conversation," I first conduct a rhetorical analysis of representative examples of video game scholarship in order to reveal that much of digital game studies lacks the close-readings of individual games necessary to establish viable video game theory. I then provide an example of the type of close-reading that can be done -- specifically on the adventure game Indigo Prophecy -- which I argue illustrates a form of gameplaying and storytelling that resists easy classification by either ludologists or narratologists.

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Published in:

Johnson, Matthew S. S.: Combat to Conversation: Towards a Theoretical Foundation for the Study of Games. In: Dichtung Digital. Journal für Kunst und Kultur digitaler Medien, Jg. 9 (2007), Nr. 1, S. 1-13.http://dx.doi.org/10.25969/mediarep/17704
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As long as there is no further specification, the item is under the following license: Creative Commons - Namensnennung - Weitergabe unter gleichen Bedingungen