Article: Automated State of Play: Rethinking Anthropocentric Rules of the Game
Abstract
Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces. This article proposes to look at AI-driven non-human play and, what follows, rethink digital games, taking into consideration their cybernetic nature, thus departing from the anthropocentric perspectives dominating the field of Game Studies. A decentralised posthumanist reading, as the author argues, not only allows to rethink digital games and play, but is a necessary condition to critically reflect AI, which due to the fictional character of video games, often plays by very different rules than the so-called “true” AI.
Preferred Citation
BibTex
Fizek, Sonia: Automated State of Play: Rethinking Anthropocentric Rules of the Game. In: Digital Culture & Society, Jg. 4 (2018), Nr. 1, S. 201-214. DOI: 10.25969/mediarep/13532.
@ARTICLE{Fizek2018,
author = {Fizek, Sonia},
title = {Automated State of Play: Rethinking Anthropocentric Rules of the Game},
year = 2018,
doi = {10.25969/mediarep/13532},
volume = 4,
address = {Bielefeld},
journal = {Digital Culture & Society},
number = 1,
pages = {201--214},
}
author = {Fizek, Sonia},
title = {Automated State of Play: Rethinking Anthropocentric Rules of the Game},
year = 2018,
doi = {10.25969/mediarep/13532},
volume = 4,
address = {Bielefeld},
journal = {Digital Culture & Society},
number = 1,
pages = {201--214},
}
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