Article:
"Play, Memory": SHADOW OF THE COLOSSUS and Cognitive Workouts

Abstract

This paper applies the distinction of episodic and procedural memory from cognitive science to the experience of contemporary video games. It aims to illustrate how participation in the simulative digital environments of "coherent world games" not only draws on but also relies on both forms of memory. Toward this end, the paper employs Fumito Ueda's Shadow of the Colossus (2005), a game that combines a complexity of interaction (play and puzzle-solving) with a narrative complexity that allows for - and encourages - an interpretative understanding of its characters and storyworld.


Download icon

Published in:

Preferred Citation
BibTex
Ciccoricco, David: "Play, Memory": SHADOW OF THE COLOSSUS and Cognitive Workouts. In: Dichtung Digital. Journal für Kunst und Kultur digitaler Medien, Jg. 9 (2007), Nr. 1, S. 1-13. DOI: http://dx.doi.org/10.25969/mediarep/17705.
@ARTICLE{Ciccoricco2007,
 author = {Ciccoricco, David},
 title = {"Play, Memory": SHADOW OF THE COLOSSUS and Cognitive Workouts},
 year = 2007,
 doi = "\url{http://dx.doi.org/10.25969/mediarep/17705}",
 volume = 9,
 address = {Providence},
 journal = {Dichtung Digital. Journal für Kunst und Kultur digitaler Medien},
 number = 1,
 pages = {1--13},
}
license icon

As long as there is no further specification, the item is under the following license: Creative Commons - Namensnennung - Weitergabe unter gleichen Bedingungen