Article: Paradigms of interaction: Conceptions and misconceptions of the field today
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Abstract
This article gives a selective overview of the use of interaction as a concept in computer game and literary theory in the last decades. It uses this overview as a sounding board for a (re)definition and refinement of the concept, arguing that for analytical purposes we need to approach from a more stringent perspective how interaction concretely functions in both single-user and multi-user "text" forms. Following, it discusses primarily the scope of interaction in various genres, outlining three basic interactive" text" types: static, pseudo-dynamic and dynamic.

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