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Article:
Paradigms of interaction: Conceptions and misconceptions of the field today

Abstract

This article gives a selective overview of the use of interaction as a concept in computer game and literary theory in the last decades. It uses this overview as a sounding board for a (re)definition and refinement of the concept, arguing that for analytical purposes we need to approach from a more stringent perspective how interaction concretely functions in both single-user and multi-user "text" forms. Following, it discusses primarily the scope of interaction in various genres, outlining three basic interactive" text" types: static, pseudo-dynamic and dynamic.

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Published in:

Klastrup, Lisbeth: Paradigms of interaction: Conceptions and misconceptions of the field today. In: Dichtung Digital. Journal für Kunst und Kultur digitaler Medien, Jg. 5 (2003), Nr. 4, S. 1-18.http://dx.doi.org/10.25969/mediarep/17629
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As long as there is no further specification, the item is under the following license: Creative Commons - Namensnennung - Weitergabe unter gleichen Bedingungen