Article: Materialities of the Mise-en-Game. Playing with Cineludic Forms
Abstract
The mise-en-game connects the analog game board and the digital playground within a network of cinematic playfulness. It provides a more expanded perspective on a transmedia history of cinema. This article discusses three contexts for the materialization of the mise-en-game that have been prominent since the late 1970s: the social space of arcade gaming, the material adaptations of board games and the emergence of hybrid world-projections initiated by role-playing systems.
Preferred Citation
BibTex
Rauscher, Andreas: Materialities of the Mise-en-Game. Playing with Cineludic Forms. In: Spiel|Formen, Jg. 2 (2022), S. 65-86. DOI: http://dx.doi.org/10.25969/mediarep/19004.
@ARTICLE{Rauscher2022,
 author = {Rauscher, Andreas},
 title = {Materialities of the Mise-en-Game. Playing with Cineludic Forms},
 year = 2022,
 doi = "\url{http://dx.doi.org/10.25969/mediarep/19004}",
 volume = 2,
 address = {Siegen},
 journal = {Spiel|Formen},
 pages = {65--86},
}
 author = {Rauscher, Andreas},
 title = {Materialities of the Mise-en-Game. Playing with Cineludic Forms},
 year = 2022,
 doi = "\url{http://dx.doi.org/10.25969/mediarep/19004}",
 volume = 2,
 address = {Siegen},
 journal = {Spiel|Formen},
 pages = {65--86},
}
Keywords
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