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Article:
Materialities of the Mise-en-Game. Playing with Cineludic Forms

Abstract

The mise-en-game connects the analog game board and the digital playground within a network of cinematic playfulness. It provides a more expanded perspective on a transmedia history of cinema. This article discusses three contexts for the materialization of the mise-en-game that have been prominent since the late 1970s: the social space of arcade gaming, the material adaptations of board games and the emergence of hybrid world-projections initiated by role-playing systems.

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Published in:

Rauscher, Andreas: Materialities of the Mise-en-Game. Playing with Cineludic Forms. In: Spiel|Formen, Jg. 2 (2022), S. 65-86.http://dx.doi.org/10.25969/mediarep/19004
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As long as there is no further specification, the item is under the following license: Creative Commons - Namensnennung