4(1) 2018: Rethinking AI
Browsing 4(1) 2018: Rethinking AI by Subject "actor-network theory"
Now showing 1 - 1 of 1
Results Per Page
Sort Options
- ArticleAutomated State of Play: Rethinking Anthropocentric Rules of the GameFizek, Sonia (2018) , S. 201-214Automation of play has become an ever more noticeable phenomenon in the domain of video games, expressed by self-playing game worlds, self-acting characters, and non-human agents traversing multiplayer spaces. This article proposes to look at AI-driven non-human play and, what follows, rethink digital games, taking into consideration their cybernetic nature, thus departing from the anthropocentric perspectives dominating the field of Game Studies. A decentralised posthumanist reading, as the author argues, not only allows to rethink digital games and play, but is a necessary condition to critically reflect AI, which due to the fictional character of video games, often plays by very different rules than the so-called “true” AI.