Book:
Games and Bereavement. How Video Games Represent Attachment, Loss, and Grief

Author(s): Harrer, Sabine

Abstract

How can videogames portray love and loss? Games and Bereavement answers this question by looking at five videogames and carrying out a participatory design study with grievers. Sabine Harrer highlights possible connections between grief and videogames, arguing that game design may help make difficult personal feelings tangible. After a brief literary review of grief concepts and videogame theory, the book deep-dives into examples of tragic inter-character relationships from videogame history. Building on these examples, the book presents a case study on pregnancy loss as a potential grief experience that can be validated through game design dialogue.
Preferred Citation
BibTex
Harrer, Sabine: Games and Bereavement. How Video Games Represent Attachment, Loss, and Grief. Bielefeld: transcript 2018. DOI: http://dx.doi.org/10.25969/mediarep/13145.
@BOOK{Harrer2018,
 author = {Harrer, Sabine},
 title = {Games and Bereavement. How Video Games Represent Attachment, Loss, and Grief},
 year = 2018,
 doi = "\url{http://dx.doi.org/10.25969/mediarep/13145}",
 volume = 55,
 address = {Bielefeld},
 series = {Media Studies},
 publisher = {transcript},
 isbn = {978-3-8394-4415-3},
}
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As long as there is no further specification, the item is under the following license: Creative Commons - Namensnennung