Review: Adam Chapman: Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice
Abstract
Preferred Citation
BibTex
Pfister, Eugen: Adam Chapman: Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice. In: MEDIENwissenschaft: Rezensionen | Reviews, Jg. 35 (2018), Nr. 2-3, S. 315. DOI: http://dx.doi.org/10.25969/mediarep/4374.
@ARTICLE{Pfister2018,
 author = {Pfister, Eugen},
 title = {Adam Chapman: Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice},
 year = 2018,
 doi = "\url{http://dx.doi.org/10.25969/mediarep/4374}",
 volume = 35,
 address = {Marburg},
 journal = {MEDIENwissenschaft: Rezensionen | Reviews},
 number = 2-3,
 pages = {315--},
}
 author = {Pfister, Eugen},
 title = {Adam Chapman: Digital Games as History: How Videogames Represent the Past and Offer Access to Historical Practice},
 year = 2018,
 doi = "\url{http://dx.doi.org/10.25969/mediarep/4374}",
 volume = 35,
 address = {Marburg},
 journal = {MEDIENwissenschaft: Rezensionen | Reviews},
 number = 2-3,
 pages = {315--},
}
Keywords
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