Article:
BEIGE stylez: GAME MODS. Reverse Engineering SUPER MARIO BROTHERS

Author(s): Beige Records
Abstract

This page is a tutorial explaining how / why I recently hacked a Super Mario Brothers cartridge and erased everything but the clouds. This continues work being carried out by myself and other BEIGE representatives Paul Davis, Joe Beuckman, and Joe Bonn. I have chosen to present my motives behind the work by adding my thoughts about the project as comments in the source code. As a programmer [not a very good one, though a programmer none the less] my thoughts and motives are most easily exemplified by my code.


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Beige Records: BEIGE stylez: GAME MODS. Reverse Engineering SUPER MARIO BROTHERS. In: Dichtung Digital. Journal für Kunst und Kultur digitaler Medien, Jg. 5 (2003), Nr. 3, S. 1-11. DOI: http://dx.doi.org/10.25969/mediarep/17613.
@ARTICLE{Beige Records: BEIGE stylez: GAME MODS. Reverse Engineering SUPER MARIO BROTHERS2003,
 author = {Beige Records},
 title = {BEIGE stylez: GAME MODS. Reverse Engineering SUPER MARIO BROTHERS},
 year = 2003,
 doi = "\url{http://dx.doi.org/10.25969/mediarep/17613}",
 volume = 5,
 address = {Providence},
 journal = {Dichtung Digital. Journal für Kunst und Kultur digitaler Medien},
 number = 3,
 pages = {1--11},
}
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